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There is also a need\n * for computer having both touch and mouse event.\n * \n * This JS remove :hover selector when using touch event.\n * If a mouse event is use, the default selector is restored.\n */\n\n// This object is \"private\" and should not be expose\nvar evtCssMod = {\n\n    //\n    // Variables\n    //\n\n    // Default selector, matching nothing, if a selectorText\n    // is empty after modification.\n    emptySelectorText: \"#evtCssModEmpty\",\n\n    // Unique ID prefix\n    uidPrefix: \"evtCssMod\",\n\n    // Unique ID counter\n    uidCount: 0,\n\n    // Current event state applied to CSS modification\n    eventState: \"base\",\n\n    // Boolean mentionning if an event is currently initiated\n    eventInitiate: false,\n\n    // StyleSheet\n    stylesheet: [],\n\n    //\n    // Functions\n    //\n\n\n    // Throw error\n    //\n    error: function error(msg) {\n        throw \"Event CSS Modifier : \" + msg;\n    },\n\n    // Console log information\n    //\n    info: function info(msg) {\n        console.info(\"Event CSS Modifier : \" + msg);\n    },\n\n    // Apply and return a unique ID for the CSSStyleSheet\n    //\n    uid: function uid(CSSStyleSheet) {\n        if (CSSStyleSheet && CSSStyleSheet.ownerNode) {\n            if (CSSStyleSheet.ownerNode.id != \"\") {\n                return CSSStyleSheet.ownerNode.id;\n            } else {\n                evtCssMod.uidCount = evtCssMod.uidCount + 1;\n                return evtCssMod.uidPrefix + evtCssMod.uidCount;\n            }\n        }\n        return false;\n    },\n\n    // Return a \"cssText\" without :hover pseudo-class\n    //\n    touchCssText: function touchCssText(cssText, selectorText) {\n\n        // Build the new selector text without :hover\n        //\n        var arr = selectorText.split(\",\");\n        var newSelectorText = \"\";\n\n        for (var i = 0; i < arr.length; i++) {\n            var selector = arr[i].trim();\n            if (selector.match(\":hover\")) {\n                continue;\n            } else {\n                if (newSelectorText != \"\") {\n                    newSelectorText = newSelectorText + \", \";\n                }\n                newSelectorText = newSelectorText + selector;\n            }\n        }\n\n        // If new selector text is empty, \n        // assign a selector matching nothing\n        if (newSelectorText == \"\") {\n            newSelectorText = evtCssMod.emptySelectorText;\n        }\n\n        // Replace selector of cssTest\n        cssText = cssText.replace(selectorText, newSelectorText);\n\n        return cssText;\n    },\n\n    // Parse rule list (recursive)\n    //\n    parseRuleList: function parseRuleList(CSSRuleList) {\n        var rulelist = [];\n\n        if (CSSRuleList) {\n            // Loop through each rule in sheet\n            for (var i = 0; i < CSSRuleList.length; i++) {\n\n                // CSSStyleRule or CSSMediaRule\n                var rule = CSSRuleList[i];\n                // Temporary object with rulelist info\n                var tmp = {\n                    index: i\n                };\n\n                // CSSMediaRule\n                if (rule.cssRules) {\n                    // Store object name\n                    tmp.type = 'CSSMediaRule';\n                    // Recursion\n                    tmp.rulelist = evtCssMod.parseRuleList(rule.cssRules);\n                    // Push to array (if not empty)\n                    if (tmp.rulelist.length > 0) {\n                        rulelist.push(tmp);\n                    }\n                }\n                // CSSStyleRule\n                else {\n                        // Store object name\n                        tmp.type = 'CSSStyleRule';\n                        // If selector text contain :hover pseudo-class\n                        if (rule.selectorText && rule.selectorText.match(\":hover\")) {\n                            // Store information about the selector\n                            // Base : It's the original\n                            // Touch : Modified for touch event\n                            tmp.css = {};\n                            tmp.css.base = rule.cssText;\n                            tmp.css.touch = evtCssMod.touchCssText(rule.cssText, rule.selectorText);\n                            // Push to array\n                            rulelist.push(tmp);\n                        }\n                    }\n            }\n        }\n\n        return rulelist;\n    },\n\n    // Parse all stylesheet\n    //\n    parseStyleSheet: function parseStyleSheet() {\n        // Loop through each stylesheet\n        for (var i = 0; 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i < rulelist.length; i++) {\n            var rule = rulelist[i];\n\n            // CSSMediaRule\n            if (rule.type == 'CSSMediaRule') {\n                evtCssMod.updateRuleList(CSSGroupingRule.cssRules[rule.index], rule.rulelist);\n            }\n\n            // CSSStyleRule\n            else if (rule.type == 'CSSStyleRule') {\n                    // Apply touch modified selector\n                    if (evtCssMod.eventState == \"touch\") {\n                        evtCssMod.replaceStyleRule(CSSGroupingRule, rule.css.touch, rule.index);\n                    }\n                    // Restore original (base) selector\n                    else {\n                            evtCssMod.replaceStyleRule(CSSGroupingRule, rule.css.base, rule.index);\n                        }\n                }\n        }\n    },\n\n    // Update CSS Rules base on event for each stylesheet\n    //\n    update: function update() {\n        for (var i = 0; i < evtCssMod.stylesheet.length; i++) {\n            var stylesheet = evtCssMod.stylesheet[i];\n            if (stylesheet.rulelist.length > 0) {\n                evtCssMod.updateRuleList(stylesheet.reference, stylesheet.rulelist);\n            }\n        }\n    },\n\n    // Update CSS Rules base on event\n    //\n    updateEvent: function updateEvent(eventState) {\n        // Save the event state\n        evtCssMod.eventState = eventState;\n        // Update\n        evtCssMod.update();\n    },\n\n    // Touch Start\n    //\n    onTouchStart: function onTouchStart(evt) {\n        // Update if not the \"touch\" state\n        if (evtCssMod.eventState != \"touch\" && evtCssMod.eventInitiate == false) {\n            evtCssMod.updateEvent(\"touch\");\n        }\n        // Flag to prevent event execution in \"mouse move\"\n        evtCssMod.eventInitiate = true;\n    },\n\n    onMouseMove: function onMouseMove(evt) {\n        // Update if not the \"base\" state\n        if (evtCssMod.eventState != \"base\" && evtCssMod.eventInitiate == false) {\n            evtCssMod.updateEvent(\"base\");\n        }\n        // Flag to restore event execution in \"mouse move\"\n        if (evtCssMod.eventInitiate) {\n            evtCssMod.eventInitiate = false;\n        }\n    },\n\n    // Init\n    //\n    init: function init() {\n        // Parse stylesheet to build new rule\n        evtCssMod.parseStyleSheet();\n        // If device support touch, \n        // there's a high chance it's a mobile (touch).\n        // Transform the CSS by anticipation.\n        if ('ontouchstart' in window) {\n            evtCssMod.updateEvent(\"touch\");\n        };\n        // Listen for event\n        document.addEventListener(\"touchstart\", evtCssMod.onTouchStart, false);\n        document.addEventListener(\"mousemove\", evtCssMod.onMouseMove, false);\n    }\n};\n\n// Expose the \"eventCssModifier\" to be used\n// has an API\nmodule.exports = {\n    init: evtCssMod.init,\n    update: evtCssMod.update\n};\n\n/***/ })\n\n});\n\n\n// WEBPACK FOOTER //\n// 67e56f2acee3f71e264f.js","/**\n * Event CSS Modifier\n * \n * Remove / Add :hover pseudo-class from selector text\n * base on event use for interaction.\n * \n * On mobile, we don't want :hover state because they always\n * show up, but we need them on desktop. There is also a need\n * for computer having both touch and mouse event.\n * \n * This JS remove :hover selector when using touch event.\n * If a mouse event is use, the default selector is restored.\n */\n\n// This object is \"private\" and should not be expose\nvar evtCssMod = {\n\n    //\n    // Variables\n    //\n\n    // Default selector, matching nothing, if a selectorText\n    // is empty after modification.\n    emptySelectorText: \"#evtCssModEmpty\",\n\n    // Unique ID prefix\n    uidPrefix: \"evtCssMod\",\n\n    // Unique ID counter\n    uidCount: 0,\n\n    // Current event state applied to CSS modification\n    eventState: \"base\",\n\n    // Boolean mentionning if an event is currently initiated\n    eventInitiate: false,\n\n    // StyleSheet\n    stylesheet: [],\n\n\n\n    //\n    // Functions\n    //\n\n\n    // Throw error\n    //\n    error: function (msg) {\n        throw \"Event CSS Modifier : \" + msg;\n    },\n\n\n    // Console log information\n    //\n    info: function (msg) {\n        console.info(\"Event CSS Modifier : \" + msg);\n    },\n\n\n    // Apply and return a unique ID for the CSSStyleSheet\n    //\n    uid: function (CSSStyleSheet) {\n        if (CSSStyleSheet && CSSStyleSheet.ownerNode) {\n            if (CSSStyleSheet.ownerNode.id != \"\") {\n                return CSSStyleSheet.ownerNode.id;\n            }\n            else {\n                evtCssMod.uidCount = evtCssMod.uidCount + 1;\n                return evtCssMod.uidPrefix + evtCssMod.uidCount;\n            }\n        }\n        return false;\n    },\n\n\n    // Return a \"cssText\" without :hover pseudo-class\n    //\n    touchCssText: function (cssText, selectorText) {\n\n        // Build the new selector text without :hover\n        //\n        var arr = selectorText.split(\",\");\n        var newSelectorText = \"\";\n\n        for (var i = 0; i < arr.length; i++) {\n            var selector = arr[i].trim();\n            if (selector.match(\":hover\")) {\n                continue;\n            } else {\n                if (newSelectorText != \"\") {\n                    newSelectorText = newSelectorText + \", \";\n                }\n                newSelectorText = newSelectorText + selector;\n            }\n        }\n\n        // If new selector text is empty, \n        // assign a selector matching nothing\n        if (newSelectorText == \"\") {\n            newSelectorText = evtCssMod.emptySelectorText;\n        }\n\n        // Replace selector of cssTest\n        cssText = cssText.replace(selectorText, newSelectorText);\n\n        return cssText;\n    },\n\n\n    // Parse rule list (recursive)\n    //\n    parseRuleList: function (CSSRuleList) {\n        var rulelist = [];\n\n        if (CSSRuleList) {\n            // Loop through each rule in sheet\n            for (var i = 0; i < CSSRuleList.length; i++) {\n\n                // CSSStyleRule or CSSMediaRule\n                var rule = CSSRuleList[i];\n                // Temporary object with rulelist info\n                var tmp = {\n                    index: i\n                };\n\n                // CSSMediaRule\n                if (rule.cssRules) {\n                    // Store object name\n                    tmp.type = 'CSSMediaRule';\n                    // Recursion\n                    tmp.rulelist = evtCssMod.parseRuleList(rule.cssRules);\n                    // Push to array (if not empty)\n                    if (tmp.rulelist.length > 0) {\n                        rulelist.push(tmp);\n                    }\n                }\n                // CSSStyleRule\n                else {\n                    // Store object name\n                    tmp.type = 'CSSStyleRule';\n                    // If selector text contain :hover pseudo-class\n                    if (rule.selectorText && rule.selectorText.match(\":hover\")) {\n                        // Store information about the selector\n                        // Base : It's the original\n                        // Touch : Modified for touch event\n                        tmp.css = {};\n                        tmp.css.base = rule.cssText;\n                        tmp.css.touch = evtCssMod.touchCssText(rule.cssText, rule.selectorText);\n                        // Push to array\n                        rulelist.push(tmp);\n                    }\n                }\n\n            }\n        }\n\n        return rulelist;\n    },\n\n\n    // Parse all stylesheet\n    //\n    parseStyleSheet: function () {\n        // Loop through each stylesheet\n        for (var i = 0; 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i < rulelist.length; i++) {\n            var rule = rulelist[i];\n\n            // CSSMediaRule\n            if (rule.type == 'CSSMediaRule') {\n                evtCssMod.updateRuleList(CSSGroupingRule.cssRules[rule.index], rule.rulelist);\n            }\n\n            // CSSStyleRule\n            else if (rule.type == 'CSSStyleRule') {\n                // Apply touch modified selector\n                if (evtCssMod.eventState == \"touch\") {\n                    evtCssMod.replaceStyleRule(CSSGroupingRule, rule.css.touch, rule.index);\n                }\n                // Restore original (base) selector\n                else {\n                    evtCssMod.replaceStyleRule(CSSGroupingRule, rule.css.base, rule.index);\n                }\n            }\n        }\n    },\n\n\n    // Update CSS Rules base on event for each stylesheet\n    //\n    update: function () {\n        for (var i = 0; i < evtCssMod.stylesheet.length; i++) {\n            var stylesheet = evtCssMod.stylesheet[i];\n            if (stylesheet.rulelist.length > 0) {\n                evtCssMod.updateRuleList(stylesheet.reference, stylesheet.rulelist);\n            }\n        }\n    },\n\n\n    // Update CSS Rules base on event\n    //\n    updateEvent: function (eventState) {\n        // Save the event state\n        evtCssMod.eventState = eventState;\n        // Update\n        evtCssMod.update();\n    },\n\n\n    // Touch Start\n    //\n    onTouchStart: function (evt) {\n        // Update if not the \"touch\" state\n        if (evtCssMod.eventState != \"touch\" && evtCssMod.eventInitiate == false) {\n            evtCssMod.updateEvent(\"touch\");\n        }\n        // Flag to prevent event execution in \"mouse move\"\n        evtCssMod.eventInitiate = true;\n    },\n\n    onMouseMove: function (evt) {\n        // Update if not the \"base\" state\n        if (evtCssMod.eventState != \"base\" && evtCssMod.eventInitiate == false) {\n            evtCssMod.updateEvent(\"base\");\n        }\n        // Flag to restore event execution in \"mouse move\"\n        if (evtCssMod.eventInitiate) {\n            evtCssMod.eventInitiate = false;\n        }\n    },\n\n\n    // Init\n    //\n    init: function () {\n        // Parse stylesheet to build new rule\n        evtCssMod.parseStyleSheet();\n        // If device support touch, \n        // there's a high chance it's a mobile (touch).\n        // Transform the CSS by anticipation.\n        if ('ontouchstart' in window) {\n            evtCssMod.updateEvent(\"touch\");\n        };\n        // Listen for event\n        document.addEventListener(\"touchstart\", evtCssMod.onTouchStart, false);\n        document.addEventListener(\"mousemove\", evtCssMod.onMouseMove, false);\n    }\n};\n\n// Expose the \"eventCssModifier\" to be used\n// has an API\nmodule.exports = {\n    init: evtCssMod.init,\n    update: evtCssMod.update\n}\n\n\n\n// WEBPACK FOOTER //\n// ./LeLab.Web/src/common/com-event-css-modifier/event-css-modifier.js"],"sourceRoot":""}